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0t9s1yri7xg
Wysłany: Śro 6:29, 10 Lis 2010
Temat postu: Defile being Incredibly Dangerous
You will want the Val'kyr in this phase to have as far to fly as possible. He will begin to summon Val'kyr Shadowguards (450,
aion kinah
,000 health on 10 Man Normal). These Shadowguards can grab a single aion kinah raid member, lifting them into the air dragging them over the edge of the platform followed by dropping them to their deaths.
The Val'kyr, therefore, should be killed as fast as possible. Val'kyrs can be snared and stunned but not rooted. Defile and Val'kyrs will often line up and you will need to deal with both at the same time. The area in which the Val'kyr drops the player happens to be right aion kinah cheap over where the outer ring that dropped use to be.
If a Val'kyr is summoned while the Lich King is close to the transition phase, it might be more valuable to push him to the next phase instead of killing the Val'kyr. When the Lich King resurfaces the outer ring, the player being carried will be dropped safely on the edge, outside of Remorseless Winter. The Lich King will periodically cast Defile, which produces a pool of darkness over an area of the arena.
Defile is incredibly dangerous because it grows in both size and damage every time it ticks on a player, quickly covering the entire room and killing the raid. Soul Reaper is a monstrously damaging debuff applied on the Lich King's current tank every 30 seconds. It can be helpful to buying aion kinah taunt off your current tank with another tank when Soul Reaper is applied, otherwise there is the possibility of the Lich King melee-ing at the same time the Soul Reaper dot ticks which will instantly kill your tank.
When the Lich King falls below 40%, he will cast Remorseless Winter again, forcing the raid to the edge of the platform. This should be fought exactly like the first Remorseless Winter. Four Raging Spirits this time spawning every 15 seconds. When this attack ends, Phase 3 begins. The Lich King
aion kinah
for sale begins expelling numerous Vile Spirits (10-man normal: 66,000 health; 25-man normal: 200,000) from Frostmourne, which move toward the raid and explode.
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